Until teleportation becomes the norm, frequent travel is simply a fact of life for leaders in the modern business world.
As companies continue to grow more reliant on foreign markets, face-to-face meetings remain essential, especially when managing a global team. Tools like Skype have helped bridge global communication gaps, but no technology can supplant in-person interactions — with your team or with your family.
In the meantime, you’ll have to find ways to maintain a healthy family-travel balance, which is no simple task.
The hardships of the road
Travel inflicts a number of stresses on family life. Missing out on the day-to-day bustle — from soccer games to keeping up on your kids’ schooling to basic conversations — can easily disrupt your family dynamic.
It sometimes feels like reentering family life is the hardest part of being gone. You have to tread lightly and be careful not to upset decisions made in your absence.…
SmartBrief Education editors and writers sift through thousands of sources each day, reading a variety of content, including blogs and commentaries written by you and your peers.
In an effort to recognize some of the innovative voices in the field, we’ve asked our team to nominate their favorite content each month from which we’ll choose two winners for the Editor’s Choice Content Award. These award winners are then in the running for our annual Educators’ Choice Award.
Meet this month’s winners:
- Jennifer L. Scheffer for 10 Edtech Tools Teachers Can Use Tomorrow (Literally), Make IT Happen
- Taylor Meredith for Starting Student Feedback Loops, The Formative Feedback Project
- Sarah Henderson for Laughter and Learning: Humor Boosts Retention, Edutopia
- Mercer Hall and Patricia A. Russac for Inspiration Plus Creativity Equals Innovative Teaching And Learning, the ASIDE blog
Listen to an interview with Mercer and Patricia on Education Talk Radio.
Welcome to SmartBrief Education’s original content series about the unique stories of teacherpreneurs. These are the innovative individuals confronting challenges, creating solutions and bringing them to market.
A charming young man with a beard took my order at Starbucks the other day. Before I could offer my name, he wrote “Mrs. Hill” on my cup. Smiling, he reminded me that hadn’t done too well in my class. I conjured the memory of a scrawny kid who bounced instead of walked and liked to help me with technology, and I got a little teary.
The kids are why we do this work. Over the years, I’ve taught over 3,000 young people, and they’ve grown up to be doctors, lawyers, soldiers and baristas. I’ve also received more than one collect call from jail and quite a few letters from rehab. Teachers take part in an intricate system we blithely call “community.” Our experiences and sensibilities make us uniquely suited to fight for the health of that community, and we tell ourselves that we can conduct that fight one kid at a time.…
SmartBlog on Education is shining a light on education technology innovations during May, exploring the latest products and tools and the hottest trends in ed-tech.
The benefits of game-based learning are becoming more widely appreciated and utilized by educators. Well-designed and skillfully implemented learning games provide students with fun, memorable and positive experiences in the classroom. Playful learning through digital games can increase student motivation to learn and engage with academic content and skills.
High-quality games create opportunities for authentic strategic thinking, problem-solving and meaningful collaboration. They deliver pacing that is tailored to student needs with instantaneous feedback, create safe places to fail and allow rapid iterations for learning through simulations that might be too resource-consuming or dangerous if executed in the real world.
As a science teacher, I team-teach a project-based science, technology, reading, engineering, art and math (STREAM) class to seventh-graders with art and technology teaching colleagues. To bring the benefits of educational games into our lessons, we recently developed and tested a game-based, interdisciplinary Siege!…